AI Insights · Timothy · April 2025
Top 5 Train Games Performance in South America: Q1 2025
Explore the Q1 2025 performance of the top five train games in South America, with insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2025, the train games category saw varied performance across the top five applications in South America, with insights provided by Sensor Tower.
Train Station 2: Railroad Sim from Pixel Federation Games experienced fluctuations in its weekly revenue, starting at approximately $1.2K and peaking at $1.5K in early January, before gradually declining to $738 by the end of March. Downloads began at 7.5K, spiking to 15.5K in early January, and then dwindling to about 3.2K by the quarter's end. Active users started strong at 15K, peaking at 35.2K mid-January, and then decreasing to 14.3K by March.
Train Miner: Idle Railway Game by AI Games FZ showed a steady revenue increase, starting at $222 and reaching $637 in early March. Downloads surged from 5.7K at the start to a high of 33.4K in mid-March. Active users followed a similar upward trend, starting at 52.6K and reaching 85.9K by mid-March.
Thomas & Friends: Go Go Thomas by Budge Studios maintained stable revenue, averaging around $300, with a slight increase to $417 in early March. Downloads were consistent around 5K to 6K weekly, while active users showed a slight decline from 19.8K to 17.7K over the quarter.
Mini Metro from Dinosaur Polo Club experienced modest revenue, hovering around $200 to $315 throughout the quarter. Downloads remained low, fluctuating between 237 and 347 weekly. Active users showed a gradual increase, starting at 2.3K and ending at 2.7K.
Train Station: Classic by Pixel Federation Games had a declining revenue trend, starting at $452 and ending at $247. Downloads were negligible, with minimal activity throughout the quarter, and active users remained low, ranging between 49 and 71.
For more detailed insights and analysis, you can visit Sensor Tower's platform.